Shadows
Six elevation levels, used sparingly. Shadow is how we show a thing has been picked up — never how we show a thing is important.
Elevation 1 – 6
The scale is compound — each step is a soft near-shadow plus a longer far-shadow. Together they model a light source ~30° above the screen.
CSS values
How to pick a level
Use the lowest level that reads as lifted.
A card hovering on a card is almost always the wrong model — flatten one of them.
Step up one level on hover.
Card at 02 → 03 on hover. Dropdown item at 00 → muted fill on hover, not a shadow.
Stack the same shadow on adjacent surfaces.
Two 04-level elements side by side flatten visually. Pick one focal surface.
Invent new shadow values.
If the scale doesn't fit, propose a new token in #design-system. Don't ship custom values.